One of the biggest issues the Return of Reckoning project has been facing is reconciling with the fact that the majority of the population prefer playing on the winning side. In an open world PvP game with two – seldom evenly matched – fighting realms this mindset manifests itself in people logging off their characters on the losing side to participate in victories (and pertaining rewards) of the winning side. The fact that this behaviour is harmful to the stability of the server has been recognised from the very beginning by both devs and players and soon measures to prevent this from happening will be added to the game.
How and why? Join me in finding out.