Edit: I will do my best to keep this up-to-date. Any feedback, help and corrections are appreciated.
Edit 2 19/11: The post has now been updated for the 19/11 patch.
Edit 3 22/11: Edited with the correct value on Sigmar’s Radiance and Transfer Essence as per this post.
The latest series of patches on the Return of Reckoning server aim to fulfill the original design goal of melee healers and make front-line healing viable. These changes drastically alter the way the two careers are played, including spec, tactic and stat changes. Since they need to be fine-tuned for them to be viable without being overpowered the changes are ongoing and patches are applied daily. This combined with a new way of thinking when it comes to the playstyle of these two careers and easily confused aura names makes many players scratch their heads and rage in exasperation at the patch notes.
This totally isn’t a three years old picture recycled to fit my needs. No siree…
Rage no more! Here comes an up-to-date, albeit slightly condescending guide aimed at making these changes understandable to the dummies (I say this lovingly, really).
I was planning on taking advantage of WAR’s 14 free days for a while now and the live event starting was a perfect opportunity to do so. I was looking forward to returning so much that the six odd hours of installing the game, downloading the 10Gb of patches and patching went by like a breeze. It was finally time.
Was the overwhelming feeling of my first day back a “Welcome home!” or “What are you doing back already?”
I haven’t commented on the proposed 1.4.1 healer changes yet, but suffice to say that the current version doesn’t do anything to fix the AM/RP/Shaman/Zealot and WP/DoK healing viability disparity. In fact, the changes are so miniscule they don’t signify any major shifts in the playstyle. Healers will be hard-pressed to fit the cleanse tactics into the usual tactic setup, which means that cleansing on the whole will remain as it is. The 0.5 sec reduction on the single target heal is like a drop in the ocean and will hardly have any effect on the frequency of usage. Shamans will be glad to get a nice tactic though. But that’s about it.
That title generally sums up the feelings in the WP/DoK community after the recent change. But in my opinion, and the opinion of the fellow guildie WPs, these are the last cries of the FotM rerollers before rerolling again or quitting. There is no doubt in a sane mind that the healing of melee healers needed to be toned down. It forced players into an over-reliance on those two careers in competitive play and made other healers obsolete. Mythic took the first step, how did they do? Read below. Continue reading →
Oh look, my post titles are starting to make sense. Let’s see how long that lasts.
Mythic is trying to hold true to their promise on balancing healing careers and they are starting with melee healers (WP/DoK). Here is the post on the changes. And below is my reaction. Continue reading →
I said I’m not going to do many more of these, but I’m shameless so here goes. I reached renown rank 80 on my Warrior Priest and am now wearing 8/9 Sovereign (missing the boots). It wasn’t that big of a deal really, renown trickled in and I had fun through most of the journey (minus PuGing the scenarios, which, despite wanting to gouge my eyes out, I still need to). This doesn’t mean I’ll stop playing my WP, but I might start focusing more on my alts when there’s renown to be had.
The color didn't quite turn out as I wanted...
Next target? Hard to say. I’m enjoying my Slayer, but I always wanted to get one of my tanks to a respectable renown rank and I quite enjoy both SM and IB. The guild is hinting towards my RP though, which is my second highest RR char. We’ll see.
Oh, and 1.4 patch notes are out, in case you like reading those boring things. I think I’ll comment on them later. High possibility. Probably. Maybe.
Warrior Priests and Disciples of Khaine have been nemeses since launch, trading blows but never retreating. Mythic has made attempts at bringing the two careers closer together balance-wise, and has succeeded in some aspects. But with the current push in the melee healer community towards nerfing ranged healing and boosting melee healing, I can’t help but feel that one side is getting the short end of the stick. So I’ve set out to examine and compare both careers, especially in the melee department.
This is it then. The Summer is now officially over. We’ve had the temperatures drop from 25+ to below 15 in a single day where I live, so I guess it’s not just the official summer that is ending. I really hate the Fall. Not so much because of the depressing weather and the dying nature, more because with Fall and Winter following it, it just feels like the end of the year is nearly here. And I hate endings. In fact, I hate beginnings aswell. I guess I don’t like changes, I’m more of a stagnant guy. I reckon me and father Nurgle would have great fun together.
But disregard this ramble. I have some random and some not so random things to talk about. So if you aren’t a fan of general updates you should skip this post.
That’s right, I’m still alive (cue Pearl Jam, and stop booing!). The reason for not updating is a legitimate one: I was busy playing WAR. If I want to blog about a game I need to play it, right? No, it wasn’t laziness, honestly! I was just trying to make the most out of the double xp/renown and free play time bonus. It ended yesterday, so looking at the calendar it actually lasted for good 18 days, which is longer than the announced two weeks. I enjoyed it and so did the rest player base, judging by the activity and returning players I see every day. However, the million dollar question is how many of them will resubscribe now that free play is over? Anyway, let me give you a brief rundown of what I spent my game time on since the last blog entry. Continue reading →