Yes, quite. Unless your place of residence is under a rock, you’ll be aware by now that Mythic has announced their new Warhammer project called Wrath of Heroes. Apparently Mythic took a look at all the DotA spawns and the success they’ve had, then took a look at their MMO, or more specifically, their scenario system and went: “Maybe we should, y’know, buff Magi?”
Seriously though, a few things are as clear as my new 24″ monitor:
- Mythic haven’t done much with their Warhammer license.
- WAR wasn’t the roaring success it should have been (at least if you consider the fact that Mythic created DAoC and that the Warhammer IP is huge).
- DotA games are a roaring success (League of Legends, Heroes of Newerth, DotA 2, Bloodline Champions, etc…).
Mythic and EA, the latter itching to have a bit of the DotA pie for a while now, are acutely aware of those facts. You know what they say, when life gives you lemons, you make lemon pie. And then send it to me.
So they took their Warhammer IP, their already developed game engine (with its combat, class and scenario designs), stuffed it with updated cell shaded graphics, marinated it in ye olde design (three sides as in DAoC), seasoned it with the F2P concept and voila! Out comes Wrath of Heroes.
That’s what I imagine, anyway. There’s not much solid information out there, so this is all based on the small amount there is available and the trailer for the game. Regardless, I’m excited. Are you excited? You should be. WAR has always been marketed as instant action without commitment. But we all knew it was a load of crap simply because they were talking about an MMO. Which really doesn’t work if you aren’t committed to developing your character. But still, Mythic did a decent job, with scenarios being always available action that you could just pop into.
Now imagine taking WAR’s scenarios and freeing them from the confines of the MMORPG genre. Low commitment, instant fast-paced action, much more skill based than the gear fest that is an MMO and three sides! Yes, three groups of players competing against each other. Sounds good, doesn’t it?
There are a ton of things Mythic could screw up (and they no doubt will), the thing I’m most worried about not turning out right is the F2P aspect. It is EA after all. As much as I’ve been comparing WoH (woot, a new acronym) to DotA games, I believe that if developed right it could turn out to be the World of Tanks of the Warhammer IP. Only with me paying more attention to it and hopefully not sucking.
As a side note, after World of Planes there’s been new World of game announced. It’s World of Battleships! I will now be able to suck on water. Maybe I should play a hovercraft. Will they have hovercrafts? I sure hope so. (Note: blogger was actually sober when writing this. When drunk he is perfectly aware of the fact that hoovering and hovering do not bear the same meaning).
As for the producer’s letter and WAR’s future, I can’t say I’m thrilled. Seeing careers being fine tuned for the last two years when a large overhaul is in order does not give me confidence. I’m not excited about the prospect of new gear and therefore grinding. It all depends on how well they can overhaul the Fortresses. But judging from what we’ve seen of Mythic’s work on them in the past and the fact that technology (or rather Mythic’s coding abilities) haven’t advanced much in the two years since launch, I’m guessing instanced content. I’ll just leave it at that.
PS: Yes, I do actually blog! This is not a mirage or the devil testing your faith, this is a blog post on Don’t mention ze WAR. If the weather is fair I’ll be putting up a new banner and if the luck serves me well I will be posting more. I know I always say that, but it’s you who chooses to believe me.
Don’t do it! It’s an elaborate ruse!