Or is it? I’ve seen a lot of people claim that gear in WAR is irrelevant and the only factor that determines the fights is skill. This was quite a while back, but this claim surfaces up every now and then. When I saw someone making this (rather absurd) claim, I immediately thought I should write a post comparing a few pieces of gear. To be able to compare really high renown rank ones I needed to do it on my Warrior Priest, as her renown rank is the highest. I had to wait to get to RR80 and the right Sovereign pieces though, so it took a while. And now that I’ve done it, it’s become largely irrelevant. But still, it’s a post and some readers might be interested in a comparison.
I compared five pieces of Annihilator and the same five pieces of healing Sovereign. I picked those two sets because they bear the most resemblance while being at the opposite ends of the gear spectrum (and they’re both acquired through RvR). I didn’t take the five piece bonus of Annihilator (+2 passive to Salvation mastery tree) into account. It’s a +4% delve on Salvation spells, which results in approximately 17.5 willpower contribution to the new (post nerf) TotD, or a flat 8.65 increase to the delve (which is 350).
The comparison was done on a RR80 character without a renown or mastery spec. All equipment slots beside the five armor slots were empty and I was only paying attention to the stats relevant to a healing Warrior Priest.
- Wounds: 468
- Initiative: 132 (23.5% chance to be crit)
- Toughness: 191
- Armor: 2087
- Resists: 320 Corporeal
- Avoidances: 10.6% Disrupt, 4.8% Dodge
- Willpower: 382
- Healing Crit: 5%
- Healing Bonus: 76.4
Five piece Sovereign (helm, shoulders, chest, gloves, boots):
- Wounds: 601
- Initiative: 191 (15.3% chance to be crit)
- Toughness: 239
- Armor: 2860
- Resists: none
- Avoidances: 10.6% Disrupt, 4.1% Dodge
- Willpower: 470
- Healing Crit: 9%
- Healing Bonus: 106.6
Those are the stats. Important to note is the fact that this isn’t really a gear comparison. Since RvR gear in WAR is quite easy to acquire it’s a comparison of renown ranks. And in this aspect we shouldn’t forget the various perks and bonuses higher renown ranks have over the lowbies. In this instance we are comparing a renown rank 33 character against a RR80 one. The difference would be:
- 4 mastery points
- 47 renown points
- 2 x 25 AP pool increase
- +1 passive to all mastery trees
Also keep in mind that while comparing I discarded three good Sovereign pieces that you aren’t likely to find a replacement for before or after RR90 (or whatever RR that new very rare equipment from city sieges is). With those three pieces also come three additional bonuses, which greatly benefit any career and widen the power gap even more.
If you ask me I’d say gear, or rather renown rank, makes a huge difference. So when you’re facing off against a higher ranked opponent you will need a lot of luck in addition to knowing how to react and play it out to win. Although in most cases winning will be impossible. If you don’t want to get stomped when ranking up in tier 4 make sure to play with a group of higher ranked players, as their support can even out the difference in ranks and gear between your opponent and you.