I’m slowly getting back into WAR after my short break (King Arthur The RP Wargame is excellent btw!) and I decided to have a gander at the lower tiers first before going back to T4. I used to spend at least half my game-time playing in lower tiers, before I got a guild and raced to RR80, as I loved the RvR there. So I jumped on my T2 WE (rank 16) to pwn some order (rage when getting gang-banged after a failed gank, more likely).
Now, I imagine I’m not the best player out there, but usually I get a fair share of kills, especially on a WH or WE. This time I just got owned time and time again, as most people I encountered outranked me by five or so ranks. It also seemed players were using abilities they aren’t supposed to have. Then it hit me, didn’t Mythic changed the brackets for the tiers? Indeed, they have. Apparently, they have “created more of an overlap for players to remain in the lower tiers for longer” to “address the powergap”. In other words, a player can stay in T1 up to and including rank 15, T2 R26 and in T3 R32.
Let me reiterate, they have addressed the powergap by increasing the levelgap. How and when did this make sense? Weed, yes or yes?
- As far as I know, most players complaining about being powerless against higher ranked players complained about a powergap in T4 between RR40-50 players and those higher. Because that’s where the real powergap is. I think that if anyone was whining about a powergap in sub-T4 must have been a minority.
- One of the reasons for this change seems to be the population spread over the tiers. As I said before, I played a lot in lower tiers (and still do a fair bit) and RvR population has never been a problem. When LotD was made unavailable to lowbies it was a great change and resurrected T2 and 3. With the revamped ORvR the lakes seem to be lively as ever, and I’m certain that it has nothing to do with the population overlap.
- A further reason for “fixing” the tier brackets was to decrease the power of trial twinks. The main problem with those was that, while limited in power, they were still powerful enough to scare off potential players playing on trial accounts. Kudos to Mythic for this ingenious solution. They raised the level cap in T1 so the twinks are no longer top of the food chain at rank 10. Now the trial players can be scared off by rank 11+ characters in addition to the twinked characters!
I can see you over there with a wagging finger and a fanboyish expression on your face. “You’re whining because you got owned, that’s all. You don’t like change because you’re too lazy to adapt. Nothing has changed, you enter T2 at R16, T3 at R26 and T4 at R32. At R16 you’re now at the bottom of the food chain in T2, deal with it. Plus, there’s always the bolster.”
But you see, dear naive ignorant player with a wagging finger, that’s exactly the problem. The bracket shuffle serves no purpose. This change is completely unneeded and will only exacerbates the powergap in T1. And while I do admit I have problems with adapting and dealing with change, it doesn’t change the fact that Mythic went ahead with an untested, unannounced and uncalled for modification. Don’t fix what ain’t broken, Mythic? Or better yet; fix something that is broken in a correct way (i.e. a new tier).
Oh, and as for bolster saving the day; it boosts the stats of every player to the same level and therefore lessens the powergap. But it doesn’t give the player career abilities, mastery points and renown points the higher career/renown rank players have. Which means that the powergap in this regard has only increased with this adjustment.
I’m sure new players are thrilled by the fact that they are forced in T4 one rank later, and therefore stand a much greater chance against RR80+ characters. Keep at it Mythic.