First of all, this has nothing to do with goblins. Yeah, I know, you’re disappointed, I know! Don’t forget to grab all the muck you brought in here with you on the way out. Thanks!
I had the clever idea of investigating one of the closest mirrors in the game, the Witch Hunter and the Witch Elf. Granted I didn’t come up with this up specifically for the sake of experimenting and feeling out the differences of the two for myself, it was mostly something for the sake of having fun on two careers that appeal to me. This is how the journey begins…
A new year, a new incoherent post by yours truly. It’s time for more user interface streamlining and today I’ll showcase a sleek, minimalistic and incredibly handy addon that replaces the default loot window monstrosity. Now if any of this post seems familiar don’t fret, you aren’t going senile. I have recycled some of it from my previous rambling about Tidy Roll back in the year of 2010. After all, I am mindful of the environment and recycling is the first step to a greener earth (and also gives me more free time to kill stuff)!
I’m starting a new series of posts where I’ll be highlighting any Return to Reckoning compatible addons that I find borderline mandatory. As much as we all love Mythic we know they often ran out of time for polishing. However players often have free time on their hands that they enjoy pouring into polishing their favourite game and creating weapons fellow players can use to smash heads with!
Today’s addon is aimed at simplifying cultivating. The cynical dwarf reader might scoff and mutter something about how cultivating is for Elgis and a greenskin might pose the question of “Iz CULTIVATIN’ sumfink ta bash stunties wif?”. I understand the confusion, how does cultivating help me smash heads? Let me elaborate; potions make you stronger in combat and to create those you need plants you get from cultivating. But cultivating takes time, all that clicking through different plots, watching your timers and keeping stock of all the plants, seeds, mushrooms and reagents can make the head of even the greenest of Shaman explode. But don’t worry; read below on how to simplify the whole process.
Edit: I will do my best to keep this up-to-date. Any feedback, help and corrections are appreciated.
Edit 2 19/11: The post has now been updated for the 19/11 patch.
Edit 3 22/11: Edited with the correct value on Sigmar’s Radiance and Transfer Essence as per this post.
The latest series of patches on the Return of Reckoning server aim to fulfill the original design goal of melee healers and make front-line healing viable. These changes drastically alter the way the two careers are played, including spec, tactic and stat changes. Since they need to be fine-tuned for them to be viable without being overpowered the changes are ongoing and patches are applied daily. This combined with a new way of thinking when it comes to the playstyle of these two careers and easily confused aura names makes many players scratch their heads and rage in exasperation at the patch notes.
This totally isn’t a three years old picture recycled to fit my needs. No siree…
Rage no more! Here comes an up-to-date, albeit slightly condescending guide aimed at making these changes understandable to the dummies (I say this lovingly, really).
One of the biggest issues the Return of Reckoning project has been facing is reconciling with the fact that the majority of the population prefer playing on the winning side. In an open world PvP game with two – seldom evenly matched – fighting realms this mindset manifests itself in people logging off their characters on the losing side to participate in victories (and pertaining rewards) of the winning side. The fact that this behaviour is harmful to the stability of the server has been recognised from the very beginning by both devs and players and soon measures to prevent this from happening will be added to the game.
I’ve been glancing at my blog bookmark for a while now, contemplating dusting off the old rune carver. Over the past few years the need to chisel something down has always been counterbalanced by the shame of completely abandoning the blog and the fact that I simply don’t have anything constructive or fun to say. You see, I only blog about subjects that I find enthralling and exciting – subjects that I believe could sustain those feelings for quite some time. Subjects that could keep me actively blogging as opposed to tweeting a few tweets here and there. Warhammer Online made me feel like that. And you wouldn’t be reading these lines unless Warhammer Online awakened those feelings again.
Behold Return of Reckoning, a project aiming to revive and improve the long-dead Warhammer Online. And by my beard, it seems to be well on its way.
I have been playing a bit of D&D Neverwinter MMO (I swear it’s only a bit, I’m level 13) and I wrote up several paragraphs about the game. But then deleted it because I realised that the facts important to me can easily be summed up in a few words. So here it is.