My last camping of the corpse of a generic dragon ended with Qunari deciding to purge the city. You can imagine that was bad news for Kirkwall, but luckily there was me and my ragged band of companions, ready to save the day. After a short cut scene where the Qunari were quite rudely showering us with spears, we find ourselves outside their compound with the city on fire and the hairless stoics slaughtering anything in sight. I can’t say I hesitated before charging into them.
I feel like Dragon Age 2 should come with some popcorn, because it’s not as much a game as it is an interactive 3D novel. Which would be fine and all, but the problem is that one of the things a good novel needs is a good story, which DA2 simply doesn’t have.
Ok I’m exaggerating. There’s a lot of game in there, but the reason I say there isn’t is because the gameplay is bland and missing those key ingredients that make an RPG an RPG. Man, I’ve started ranting already. I hope to leave some ranting for my final post in the series so for now, let’s go corpse camp some dragons (or Qunari more appropriately).
When I last wrote about my exploits in Dragon Age 2 I just completed my trip to the Deep Roads and Porcupine Hawke was now asked to finally deal with the Qunari in the city, who have been loitering around ever since I can remember. But apparently they’ve only recently become a problem, so of course I am called on to solve the mess. Even though I have no desire to do so.
Oh well, what can you do. A greedy mercenary’s gotta do what a greedy mercenary’s gotta do.