World of Tractors

I keep reading people’s ravings about World of Tanks, so naturally I had to give the game a go. Twice to be precise. In my first attempt I made the mistake of entering a training mission in order to learn how to play (since there is no tutorial), which resulted in me promptly getting battered by tanks. A natural occurrence considering the fact that I wasn’t actually battling in a tank. You see, the thing I was driving around was as far from being a tank as I am from being the next Pope of the Catholic Church. I should have known how a vehicle named “Leichttraktor” (Light Tractor) is going to fare in battle. At least this experience has taught me that farming tractors aren’t proper weapons and that I shouldn’t be galloping on one into battle when a war erupts near me.

Needless to say that my first experience had left me with a rather bad taste in my mouth, even after realising the mistake I made. Despite that I went and fired up the client again today, since I was bored and the LoL queue was over 9000 as usual. You can predict the outcome just from knowing which vehicle I was steering into combat.

Score screen when I got killed. Continue reading

Acutely Mortal – Day 5

On day five Mortal Online showed me a side of it I haven’t seen before. I thought I had the game world all figured out, the way the noobie villages are strung along the coast, how they’re relatively close together and the way they are each a little world of their own enclosed in a valley, situated on a mountain top or nestled between the sea and the plains. I was disappointed by what seemed to be a small game world. The different ecosystems you’d expect to see in the game were all relatively close together and never spanned over a large area. I thought that in my mind I mapped almost half of the game world just by visiting all those villages. I had no idea how wrong I was.

A dead pig rolling downhill.

This is a dead pig rolling downhill. The ragdoll physics in this game are very good.

Continue reading

Acutely Mortal – Day 4

If I were to give this post an alternate title, it would have to be “Failing epically”. In my last diary entry I decided to spend some time getting enough money to buy some armor, because adventuring turned out to be a hard thing to do while dressed in rags. I ended one-upping the rags and adventuring naked. Curious to find out how this epic fail came to be? Then read on…

A skirmish

A skirmish outside Fabernum.

Continue reading

Acutely Mortal – Day 3

After a massive hiatus I have returned to my Mortal Online trial. The reason I took a break in the first place was the server being unstable and kicking me off more times than I managed to died (true). The server got fixed a few days later, but I was in the process of formatting and reinstalling two of my PCs, after which I needed to redownload and reinstall the client. And then, I have to be honest, I didn’t feel like playing MO. I felt like loling around in LoL or playing The Witcher, but not like playing MO. But through sheer force of will (I kept telling myself the game gets better) I went back. And I really had fun. I have no idea why I didn’t want to go back in the first place.

Brawl area closed in Fabernum

Bummer...

Continue reading

Acutely Mortal – Day 2

Yesterday I logged out after crafting a weapon and a shield intent on taming one of the ferocious weasels. I had to prove my superiority somehow and what better way than to enslave your enemy, I ask you. However, things didn’t go according to plan because the server is incredibly unstable at the moment. A surge of trial players has exposed a memory leak in the login process which kept restarting the server every few minutes. So my first hour of playtime was spent playing a few minutes at a time and trying to log in the server in between. Later on the server did stabilise somewhat. The bug should be patched soon™.

On with the show! Today’s post could alternatively be titled “On the nature of rabbits”.

Death

The spirit world, a very common sight.

Continue reading