That title generally sums up the feelings in the WP/DoK community after the recent change. But in my opinion, and the opinion of the fellow guildie WPs, these are the last cries of the FotM rerollers before rerolling again or quitting. There is no doubt in a sane mind that the healing of melee healers needed to be toned down. It forced players into an over-reliance on those two careers in competitive play and made other healers obsolete. Mythic took the first step, how did they do? Read below. Continue reading
Warrior Priests and Disciples of Khaine have been nemeses since launch, trading blows but never retreating. Mythic has made attempts at bringing the two careers closer together balance-wise, and has succeeded in some aspects. But with the current push in the melee healer community towards nerfing ranged healing and boosting melee healing, I can’t help but feel that one side is getting the short end of the stick. So I’ve set out to examine and compare both careers, especially in the melee department.
I loved my Marauder in T1 through T3, but then came T4. I have no idea why, but Marauders seem to scale very poorly with tiers. Maybe in T4 their utility doesn’t come into play much, with all the CC and debuffs flying around. Or maybe they just scale very slowly and get powerful at higher ranks? I have no idea. But what I do know is that I somewhat lost interest in this career since coming to T4.
This is the final part of the comparison series. I know that the careers I’m comparing might not be the ones people are looking to play, but I don’t have any other MDPS and I’m not planning on making more chars in the near future. I still hope this will be able to provide useful information and insight.
As you might know, I have recently leveled my Slayer to 40 (oh no, you’re not avoiding personal entries, suck it up). I was leveling him with a friend who, upon entering T3, just flew to LotD and got to 40 in three days or so. The Slayer was all lonely so I ported him to LotD aswell and started leveling. A few hours a week and bam, he was 40 before I knew it.
I’m actually quite enjoying him, even though I get squished by pretty much anyone staring too hard at me. But I comfort myself in knowing that it’s the way of the Slayer, and that I’ll pay them back when they’re not watching. Yes, I do dirty things in your sleep… The only problem is that, having leveled him with a lot of rested xp and through power leveling, he’s only at RR20. So he’s wearing purple and blue repairable stuff, which isn’t that bad, but is lacking the bonuses sets have. I’d be getting his renown up if it weren’t for the fact that all of my chars bloody need renown. It will have to wait. Anyways, on with the show!
I was trying to come up with a post that would actually help people who read it, instead of the usual whine/personal post (which no one reads, /cry). And I came up with quite an ingenious way to combine my altitis and my urge to blog. See, currently I have a 40 White Lion, Marauder and now a Slayer. Yes, somehow, suddenly, out of the blue, I found a 40 Slayer when I logged on. I think he might have just snuck on my account and made a home for himself. Would be rude to kick him out now.
In any case, I will be comparing three medium armored melee dps, my White Lion, Marauder and Slayer at lower renown ranks to find out their strengths, weaknesses and possible playstyles. I will be pitting them against each other and rating different aspects of gameplay on a scale of 1-3. The result should be a solid comparison between the three and an informative post. Hopefully, this will help new players and veterans alike decide on a melee dps career.
Edit: As I realised that one blog post for all 3 careers would be too big, I decided to split them up into three parts. Part one, the White Lion, out now! Part two, the Slayer, coming soon!
That’s a pic of the Slayer I’ve been leveling. Even though he is still in T2, he is a handsome little Tasmanian devil. I haven’t really had much time to play him with exams and all that, but once things get back to normal I look forward to leveling the fat Mohawk Ball of Doom™. And while I dread arriving in T4 too soon, I think I’ll manage to get him to a decent RR for him to become more than cannon fodder without too much frustration. What I wanted to write about was how surprised I was at the complexity of the career. Like most people who have’t had any previous experience in leveling a Choppa/Slayer, I just assumed that it’s really easy. I was wrong.
I have played most order careers up to at least tier 3. The one I haven’t is a slayer. So I thought I’d see what all the controversy is about. But instead of deleting one of my characters (all slots full) I rather decided to roll their mirror, after all, they are supposed to be very similar. Furthermore, I thought that the Choppa would fit my play style better, since I prefer solo roaming and small group RvR or scenarios. In my eyes, Choppa armor debuff helps in any encounter, but the Slayer heal debuff only helps against healers or coordinated groups of healers. Arguably, an armor debuff is going to have just as big of a value on a single healer than the healing debuff. And I really didn’t fancy stacking weaponskill for armor penetration. I intended to play him to tier 3 at least, since that’s when you really get specialisation options, and then decide whether I’m going to continue leveling him. What happened was, that I played him to late tier 2 and then decided to drop him and rather reroll a Slayer. Below are my reasons for that.