Acutely Mortal – Day 5

On day five Mortal Online showed me a side of it I haven’t seen before. I thought I had the game world all figured out, the way the noobie villages are strung along the coast, how they’re relatively close together and the way they are each a little world of their own enclosed in a valley, situated on a mountain top or nestled between the sea and the plains. I was disappointed by what seemed to be a small game world. The different ecosystems you’d expect to see in the game were all relatively close together and never spanned over a large area. I thought that in my mind I mapped almost half of the game world just by visiting all those villages. I had no idea how wrong I was.

A dead pig rolling downhill.

This is a dead pig rolling downhill. The ragdoll physics in this game are very good.

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Acutely Mortal – Day 4

If I were to give this post an alternate title, it would have to be “Failing epically”. In my last diary entry I decided to spend some time getting enough money to buy some armor, because adventuring turned out to be a hard thing to do while dressed in rags. I ended one-upping the rags and adventuring naked. Curious to find out how this epic fail came to be? Then read on…

A skirmish

A skirmish outside Fabernum.

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Acutely Mortal – Day 3

After a massive hiatus I have returned to my Mortal Online trial. The reason I took a break in the first place was the server being unstable and kicking me off more times than I managed to died (true). The server got fixed a few days later, but I was in the process of formatting and reinstalling two of my PCs, after which I needed to redownload and reinstall the client. And then, I have to be honest, I didn’t feel like playing MO. I felt like loling around in LoL or playing The Witcher, but not like playing MO. But through sheer force of will (I kept telling myself the game gets better) I went back. And I really had fun. I have no idea why I didn’t want to go back in the first place.

Brawl area closed in Fabernum

Bummer...

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