I have been playing a bit of D&D Neverwinter MMO (I swear it’s only a bit, I’m level 13) and I wrote up several paragraphs about the game. But then deleted it because I realised that the facts important to me can easily be summed up in a few words. So here it is.
Recently a game called FTL: Faster Than Light came out. I decided beforehand that I don’t like it. I don’t particularly enjoy roguelike games, so it was a given that I wouldn’t like this one. So what if it has a space theme to it and is basically a simulation of captaining a space ship? Oh I was wrong…
There was a GW2 beta event going on last weekend. Unfortunately I haven’t been invited yet (not that I would be able to participate much) so I’m stuck with sneaking peeks at the official ArenaNet stream. The more I see of GW2 the more I’m convinced it’s a love affair in the making. Let me tell you why.
This weekend is EVO weekend! Rejoice, for probably the biggest fighting games event in the history of mankind is going down this weekend right before your mortal eyes! You can watch it here (I think).
Here’s something to help you get HYPE:
(And yes, I know that wasn’t EVO).
Unless you’ve been living under a rock you probably know that Blizzard’s long-awaited best-seller Diablo 3 features a real money auction house, which was implemented recently after a delay of a few weeks. You might not think that a real money AH is a big deal, I’m here to convince you otherwise.
I’m sort of ashamed to admit, but I relapsed. I went ahead and done the biggest mistake a nerd can make. I resubbed to WoW.
It all started with a friend sending me the new scroll of resurrection thing, asking me if I’d be willing to give the MMO another shot and possibly subbing for a bit, so he could get the special mount as a reward. The offer was quite lucrative as the scroll enables a free upgrade to Cataclysm and the option of instantly leveling one character to 80.
I decided to stop being a pussy and downloaded the game. For reference; I originally left WoW a few months after Sunwell came out (pre-WotLK) with a bitter taste in my mouth. I haven’t had any desire to go back since.
Wow, I didn’t expect my last post to kick up such a fuss. In hindsight, I probably should have. Considering I criticised TotalBiscuit, a man infamous for his inability to receive criticism (as a number of incidents in his SC2 shoutcasting career show), I probably shouldn’t be flattered that my post hit home. Regardless of whether it’s really the aforementioned character flaw that drove TotalBiscuit and his flock of fans to frothing fury or this was just a part of intentionally generated drama intended to gain publicity (any kind of publicity is good publicity?), I feel like I should respond to some of the complaints.
I was going to write a blog post but then I watched a video by a certain Brit about WoH and lost the last bit of incentive I managed to muster previously. I’m sure most of you are familiar with TotalBiscuit, either through his videos about various games or from seeing him shoutcast competitive matches.
Hey you there! Remember the time when this blog was a place of drinking, dancing and slaughtering innocent critters? Me neither. Well now it’s just a place of… well, just a place. Hopefully things will change soon, at least for a little while. But in the meantime here’s something you Portal lovers might like. It’s a flash game that requires you to think outside the box that is passed off as a triangle but is really a circle. A game called Depict1.
No, I’m not high, thanks for asking. The beauty of this little creation is coming to terms that not every narrator (or advisor) is trustworthy and not every game is played the same way. It’s essentially a platform puzzler, but that’s like saying Super Mario is a game about Italian plumbers. I really can’t tell you more, I’m fumbling at writing this in order to not spoil the experience for you. Because that’s what Depict1 is about, the experience. And about hard puzzles. If you like being screwed with (oh, GLaDOS), go play!
Hint: There’s more than one ending.
Hinthint: To solve the puzzle at the very end, think about what makes your character stop mid-action.